Arathi Basin could be one of the most interesting maps to play on. The best part about it is that we could have less gear and be killing less people, but still win. The whole map is based on simply out playing them. To do this, I will be dividing the group into multiple separate groups with specific jobs.
The groups: There will be mainly 3 groups, with a possible 4th group of a single person, depending on the composition we are against.
Group 1: Resto Shaman, Disc Priest, Death Knight, Warlock, and 2 more DPS.
Group 2: Tank and Holy Paladin
Group 3: Rogue, Hunter (Situational)
Group 4: Mage (Situational)
The Start:
Group 1: Will push the Lumber Mill
Group 2: Will cap Farm, and continue to Blacksmith. (Leaving farm vulnerable for now)
Group 3: Will attempt to cap Gold Mine
Group 4: Can attempt to cap Gold Mine, or go with Group 1
Initial Combat:
Group 1: Will fight on LM, using grips and knockbacks if available. One person will be assigned to AoE the flag. This person MUST CALL OUT if they are unable to do so, and call out again when they are able to.
Group 2: Group 2's job is fairly simple. STAY ALIVE. Most groups will send at least a couple DPS to BS. The goal of Group 2 is to stall them and let our team at LM have the advantage to cap. The tank must watch the flag at BS.
Group 3: Depending on how many people are sent to GM, this group will attempt to either CC Cap or simply cap without resistance. If this group is outnumbered, they will go to meet Group 1 at LM.
Group 4: For now, stays with Group 1
If we take Lumber Mill: If Group 1 takes LM, our mage will give Group 1 slow fall, and they will aid Group 2 at BS. The mage will remain at LM.
Once Group 1 is at BS, our tank will fall back to the farm to defend.
We will hold like this until the win.
Once we control LM, BS, and Farm, 1 healer will be sent to each, and the DPS will remain at BS.
IF WE LOSE LM: Losing LM will be difficult to compensate. Hopefully, we will stay alive at LM long enough to resurrect at Farm. If this is the case, Group 1 will skip LM and help BS.
If they are already pulling out of LM to aid BS, Group 1 will continue to LM again.
At this point, we will need to see which base has the least resistance, and attempt to cap it, but first killing the floaters on the way.
If you have any questions or concerns about the strategies, please feel free to ask. Also, don't forget that RBGs are very situational, and this is simply a guideline that we should attempt to follow. Changes may need to be made for our composition, situation, or player skill.
If alliance, change the Farm to the Stables. Other points remain the same.
No comments:
Post a Comment