Saturday, March 16, 2013

Battle for Gilneas

The Battle for Gilneas can be tricky at times, but if done right, a simple win.

The Start: Once the game begins, the tank will cap the Gold Mines and remain there for the game.

The group will continue towards Waterworks by the most direct route across the water.
In case the enemy decides to cut off our main group, 2 DPS will be sent around the back way (with water walking) to make sure they can't cap it. Soon after the group will begin focusing the enemy, and should hopefully take WW.

Once Waterworks is capped: Our holy paladin will fall back to the Gold Mines. One DPS will remain at Waterworks, and the rest will be floaters in the middle. We will hold like this until the win.

If we wipe at WW: The group will wait at GM to buff and  will continue to the cliff between WW and LH. Then, the group will attack the enemy floater team. Then, they will proceed to WW. At this point, I may assign a single DPS to float between LH and WW to slow down the enemy team when they attempt to reinforce it.
Hopefully, this will buy enough time for the group to cap WW. If WW is capped here, we will proceed to the original strategy.

If this fails, it is likely a loss. We may attempt the fail-safe 2 or 3 times before leaving to re-queue.

If alliance, change the Gold Mines to the Light House.


If you have any questions or concerns about the strategies, please feel free to ask. Also, don't forget that RBGs are very situational, and this is simply a guideline that we should attempt to follow. Changes may need to be made for our composition, situation, or player skill.

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