Friday, March 15, 2013

Warsong Gulch / Twin Peaks

Warsong Gulch is one of the most interesting BG's we'll have to do. It will be VERY situational and will require a lot of on the spot thinking. I'll do my best to explain in as much detail as possible.

Start: At the beginning, I will be sending 9 players through the normal gate exit, and 1 through the tunnel. The person will pick up the speed buff (to stop their tank from getting it) and continue to the rest of the group.

Initial Engage: Combat will begin with our death knight using death grip. We will kill his target and continue to kill called targets. The tank will run off to the right and continue through the tunnel to get their flag. The DPS will continue to advance SLOWLY towards the enemy graveyard. We will attempt to time kills with their resurrection timer (every 45 seconds.)
IMPORTANT: I will assign one DPS to remain mounted until I say otherwise. This will be in case the enemy has left a DPS or two behind to kill/stall the tank. This DPSer will be called on if needed, and will be in charge of CCing any resistance the tank is getting. If not called on, they will continue with the rest of the group.

Getting the Flag to our base: This will go two possible ways. If our group has succeeded in killing the enemy team, or is making good progress towards their graveyard, the tank will bring the flag back through the tunnel to the group. Once the group makes good progress with the push towards the enemy graveyard, the tank and holy paladin will break off from the group and go to the base.
If the group has been wiped or is not making progress, the flag will be brought to the ramp, where the group will meet it.

At this point, The entire group will continue to kill the enemy team.

Killing the enemy FC: If we have done our jobs correctly, the enemy FC will be alone and vulnerable. Once he is visible, I will send 2-3 DPSers to kill/stall/burn his cooldowns. The rest of the group will remain near the graveyard, making sure nobody gets passed and stalling them until the EFC is dead.

IF WE ARE LOSING: Recovering from an initial wipe in WSG is difficult, but not impossible. Like I said before, if the middle fight is being lost, the group will meet the tank at the enemy ramp. From there, the group will escort the tank to above our grave yard. From there, we will camp until we are able to either push back or send a team to kill the EFC. If this isn't possible, it's a loss and we re-queue.

If we are the alliance, reverse the points of interest.




Twin Peaks will have a very similar strategy for us, with a few details that we will all need to keep in mind that could give us an edge.

Speed Buff: Since the speed buff is beside where we exit, the person assigned to get it will not have to break far from the group.

If we are HORDE: One thing to keep in mind is which way the EFC is exiting our base. If he is exiting through the water, he will be slow and vulnerable to any ranged DPS. We should attempt to abuse that if possible.

On both sides: The #1 thing we must all try to do is AVOID THE WATER IN THE MIDDLE! The middle water is a death trap. If we are caught in it, the enemy has the advantage. We must either cross the water before them, or wait for them to cross and use it to our advantage. Water walking can help, but once we're in combat, we will lose the buff and could be wiped very easily. We must also avoid the bridge in the initial fight because LOS can be abused to our disadvantage.

IF WE ARE LOSING: Twin Peaks is slightly easier to recover in than WSG. If the initial fight is lost, we will pull back to our middle graveyard. If this doesn't help us, we will take the fight to our ramp. From here, we can use LOS and use knock backs (if available) to push the enemy in the water (or off the edge if alliance.) At this point, we will need to either push them back, or sneak past with a small team to kill the EFC. If this fails, it is a loss and we re-queue.



If you have any questions or concerns about the strategies, please feel free to ask. Also, don't forget that RBGs are very situational, and this is simply a guideline that we should attempt to follow. Changes may need to be made for our composition, situation, or player skill.

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